Social Media – Compelling Statistics for Your Web Success
Want to know how fast Social Media and related information services on the internet are really moving? Get ready to get blown away.
I thought our world, at Web Business Academy Headquarters ’spun fast’, but check out the combined power of the people across social media outlets and services and how much data (information, images etc) is being transmitted second by second.
Gary Hayes of http://www.personalizemedia.com/ has produced these incredibly informative aggregated metrics on ‘information transaction and movement across the internet.’
The speed of this information (data) is represented in real time, meaning what you’re watching is ‘in the moment’ transmissions and transactions – fascinating and edifying for web business owners who choose to be the providers of the products and services purchased through these various communication media and mediums.
(Note you can switch counters by clicking on the tab in the top right hand corner “Social Media”, “Mobiles”, “Games” (in green, red and yellow respectively).
Here is some of the supporting data that Gary has used to create this counter.
I quickly built and coded the app based on data culled from a range of social media sources & sites at the end of Sept 2009. The design will be finessed and I will be adding extra functionality (such as week, month & year lookahead/backs plus dynamic data input).
The social web has exploded in the last year and below are some of the key data points that the ‘Gary’s Social Media Count’ is based on (many will be updated!).
20 hours of video uploaded every minute onto YouTube (source YouTube blog Aug 09)
Facebook 600k new members per day, and photos, videos per month, 700mill & 4 mill respectively (source Inside Facebook Feb 09)
Twitter 18 million new users per year & 4 million tweets sent daily (source TechCrunch Apr 09)
iPolicy UK – SMS messaging has a bright future (Aug 09)
900 000 blogs posts put up every day (source Technorati State of the Blogosphere 2008)
YouTube daily, 96 million videos watched, $1mill bandwidth costs (source Comscore Jul 06 !)
UPDATE: YouTube 1Billion watched per day SMH (2009)- counter updated!
Second Life 250k virtual goods made daily, text messages 1250 per second (source Linden Lab release Sep 09)
Money – $5.5 billion on virtual goods (casual & game worlds) even Facebooks gifts make $70 million annually (source Viximo Aug 09)
Flickr has 73 million visitors a month who upload 700 million photos (source Yahoo Mar 09)
Mobile social network subscribers – 92.5 million at the end of 2008, by end of 2013 rising to between 641.6-873.1 million or 132 mill annually (source Informa PDF)
SMS – Over 2.3 trillion messages will be sent across major markets worldwide in 2008 (source Everysingleoneofus sms statistics)
The counter also has mobile and games added – soon to be included will be ‘heritage or traditional’ media (films shown in cinemas, TV shows being shown globally etc:). The statistical sources for the mobile & games counters are added below (even though they are in other posts).
Some of the sources for the mobile counter
TechCrunchies – Mobile Video Viewers Statistics
AdMob June 2009 Mobile Metrics Report
PortioDirect Mobile Factbook 2009
Mashable – CITA report – 4.1 Billion SMS Messages Are Sent Daily USA
iPolicy UK – SMS messaging has a bright future
Research and Markets Global Mobile Broadband – Statistics and Trends
Smartbrief Sharp Increase in Mobile Internet Adspend…
ABI Research In 2014 Monthly Mobile Data Traffic Will Exceed 2008 Total
HotHardware Huge Growth in Daily Mobile Web Access
Ecoustics
Cio GPS Enabled Mobile Phone Shipments to More than Double Over Next Five Years
Nielsen Americans Watching More TV Than Ever: Web and Mobile Video Up too
Some of the sources for the games counter: 50 million daily users of Zynga social games$2.8 bill generated yearly by China MMOG players16 million quests per day completed by WoW players$22 Billion US games revenue in 200950 000 person to person auctions per day on Gaia1 million currency transactions per day in Eve Online9 games sold every second 2007$5.5 bill spent on virtual goods globally4.1 million new MMORPG subscribers 2009$125 mill advertising revenues in Social Virtual Worlds575000 log into Fantasy Westward Journey per day250 thousand virtual goods created on Second Life per day$594 million invested in Virtual World companies in 20081.5 million new 3-11 US children subscribing to Virtual Worlds annually1 million message board posts per day in Gaia online7.5 million per month use Habbo$2.45 billion per year revenue made from World of Warcraft13.4 million portable game units sold in 2007936 mill Chinese user hours per week in online games (78 mill @ 12 hrs pw)1250 text messages sent per second in Second Life465 million user hours in second life over the last year50 million daily users of Zynga social games (Inside Social Games 2009)
$2.8 bill generated yearly by China MMOG players (Raph Koster 2009)
16 million quests per day completed by WoW players (Maximum PC 2009)
$22 Billion US games revenue in 2009 (IDE Agency 2009)
50 000 person to person auctions per day on Gaia
1 million currency transactions per day in Eve Online (MMORPG.com 2009)
9 games sold every second 2007 (GrabStats 2007)
$5.5 bill spent on virtual goods globally
4.1 million new MMORPG subscribers 2009 (MMORPGChart.com 2008)
$125 mill advertising revenues in Social Virtual Worlds (GamineExpedition 2008)
575000 log into Fantasy Westward Journey per day (Seeking Alpha 2009)
250 thousand virtual goods created on Second Life per day (MarketWire 2009)
$594 million invested in Virtual World companies in 2008 (Engage Digital Media 2009)
1.5 million new 3-11 US children subscribing to Virtual Worlds annually (GamineExpedition 2009)
1 million message board posts per day in Gaia online
7.5 million per month use Habbo
$2.45 billion per year revenue made from World of Warcraft (Edge Online 2008)
13.4 million portable game units sold in 2007 (Grab Stats 2007)
936 mill Chinese user hours per week in online games (78 mill @ 12 hrs pw) (Futures of Learning 2008)
1250 text messages sent per second in Second Life (Linden Lab 2009)
465 million user hours in second life over the last year (Linden Lab 2009)
I encourage you to connect with Gary and his innovative approaches to understanding the true power of social media and the internet. His website is http://www.personalizemedia.com/
Have A Great Day – from Jen and the Team at Web Business Academy.
![]() |
Jennie Armato can be found on Facebook, Twitter, YouTube and more. She is a best-selling Author, Public Speaker, Director of Auto Web Business .com and Head Coach of Web Business Academy .com – a coaching consultancy service for small business owners wanting to do more for less, far easier than ever before.Special Give-away to all Web Business Academy followers – Claim Your FREE One Day Workshop (limited to 50 Free tickets). Claim Your Free Ticket at www.WebBusinessWorkshops.com |
WANT TO LEARN MORE FROM JEN and The TEAM at WEB BUSINESS ACADEMY?
CLAIM THIS AMAZING FREE GIFT, RIGHT NOW!
————————————————————————-
Visit Jen’s “Business In Your Bathrobe” blog and check out her 2010 and beyond Web Success Tips
Business In Your Bathrobe – by Jennie Armato, Godmother of Web Success
WAIT!! Before you go … please rate this post and leave your comments and feedback below.
PS: Want to share this with your colleagues and friends on Facebook, Twitter and more? Click on the “Share This” link below and be part of the solution to empower business owners of the world, with our collective voice, energy and support.
Tags: business on the net, facebook for businesss, free online marketing, Home Based Business Ideas, how to use digg for business, internet marketing, jennie armato, social marketing, social media, social networking, Social Networks, starting an internet business, twitter, web business success, youtube



(5 votes, average: 4.20 out of 5)







[...] This post was mentioned on Twitter by Web Business Academy and JennieArmato, Andre F Gulino. Andre F Gulino said: RT @JennieArmato: RT @WebBizAcademy: New blog post: Social Media – Compelling Statistical Evidence http://bit.ly/5iyT8d [...]